Hi Ticker,
this was not intended, I mixed my own tests with your patch.
Did you try to use mkgmap:drawLevel for other polygons, e.g. buildings?
Gerd
Ticker Berkin wrote
> Hi Gerd,
>
> Just noticed that you didn't include the change to
> resources/styles/default/inc/water_polygons that was in
> drawLevel_v2.patch
>
> -natural=sea { add mkgmap:skipSizeFilter=true } [0x32 resolution 10]
> +natural=sea { add mkgmap:skipSizeFilter=true; set mkgmap:drawLevel=2 }
> [0x32 resolution 10]
>
> This change is harmless when --no-order-by..., reflects the default
> behaviour of the code when --order-by... but users might want to change
> it to a high value to show sea up to the coastline.
>
> Ticker
>
>
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