Hi Gerd
No - this was the only occurrence.
Ticker
On Mon, 2016-11-28 at 02:38 -0700, Gerd Petermann wrote:
> Hi Ticker,
>
> this was not intended, I mixed my own tests with your patch.
> Did you try to use mkgmap:drawLevel for other polygons, e.g.
> buildings?
>
> Gerd
>
> Ticker Berkin wrote
> > Hi Gerd,
> >
> > Just noticed that you didn't include the change to
> > resources/styles/default/inc/water_polygons that was in
> > drawLevel_v2.patch
> >
> > -natural=sea { add mkgmap:skipSizeFilter=true } [0x32 resolution
> > 10]
> > +natural=sea { add mkgmap:skipSizeFilter=true; set
> > mkgmap:drawLevel=2 }
> > [0x32 resolution 10]
> >
> > This change is harmless when --no-order-by..., reflects the default
> > behaviour of the code when --order-by... but users might want to
> > change
> > it to a high value to show sea up to the coastline.
> >
> > Ticker
> >
> >
> > _______________________________________________
> > mkgmap-dev mailing list
>
> > [email protected]
>
> > http://www.mkgmap.org.uk/mailman/listinfo/mkgmap-dev
>
>
>
>
>
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