Okay, good to know. I will start updating my XML generation code to use INT
for frame numbers, instead of Floats. If there is anything else I need to
do, to ensure which deinterlacer is used, etc... please let me know. Also,
if there is a way to reuse a producer in the XML, please let me know the
syntax and I'll make that change as well. Thanks for the help!
-Jonathan
On Tue, May 3, 2011 at 10:58 PM, Dan Dennedy <[email protected]> wrote:
> On Tue, May 3, 2011 at 4:11 PM, Dan Dennedy <[email protected]> wrote:
> > On Tue, May 3, 2011 at 2:15 PM, Jonathan Thomas
> > <[email protected]> wrote:
> >> Greetings Dan!
> >> I have received many reports of sluggish playback using OpenShot with
> MLT
> >> 0.7.0 and 0.7.2 (including the GIT trunk). I have tried to do a bit of
> >> research before reporting this bug, but it's a bit difficult to nail
> down.
> >> It seems that when you take an HD video clip (I have seen various
> formats
> >> and codecs reported), and place it more than 1 time on the timeline, MLT
> >> starts to skip and stutter in an unusable way. However, if the clip is
> only
> >> on the timeline 1 time, it plays back smoothly. I'm not sure if these
> steps
> >
> > Are you creating distinct producers for each shot or reusing producers?
>
> I checked, and no, you are not. While reviewing this, I remembered
> something I need to tell you. Stop using floating point for your time
> values. In a near future version, floating point will be interpreted
> as a clock value (.e.g. 3.0 = 3 seconds).
>
> I found the problem is due to the yadif deinterlacer being selected
> instead of onefield, which is supposed to be used for sdl by default.
> I am working on it.
>
> --
> +-DRD-+
>
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