On Sun, May 8, 2011 at 11:47 PM, Dan Dennedy <[email protected]> wrote:
> On Sun, May 8, 2011 at 11:09 PM, Jonathan Thomas
> <[email protected]> wrote:
>> Thanks for looking into this! I tested the newest GIT code, and did not see
>> a big difference. I'll continue to test this some more, and try and
>> determine what is going on. When seeking around a bit, it still seems to
>> get stuck and starts moving 1 frame every few seconds. I'll test some more
>> tomorrow.
>> Thanks!
>> -Jonathan
>
> I think I see it for a few seconds after I press play. Then, after
> those few seconds it plays normal. Is that what you see?
> I did an export to xml, play it with melt, and use the 5 & 6 keys to
> pause and play, but it does not happen.
Does this change fix it for you?
diff --git a/src/framework/mlt_consumer.c b/src/framework/mlt_consumer.c
index 8538e56..39ac9f4 100644
--- a/src/framework/mlt_consumer.c
+++ b/src/framework/mlt_consumer.c
@@ -730,7 +730,7 @@ static void *consumer_read_ahead_thread( void *arg )
skip_next = 0;
// If we've reached an unacceptable level, reset
everything
- if ( skipped > fps * 2 )
+ if ( skipped > 5 )
{
skipped = 0;
time_frame = 0;
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