On Fri, May 6, 2011 at 12:01 PM, Jonathan Thomas
<[email protected]> wrote:
> Hi Dan!
> Just checking in with you about the de-interlace bug causing slow
> performance.  Any success solving the issue yet?

Yes, but it involves a bit a refactoring between the framework and the
modules and needed more testing, but I had to prioritize some paid
work the past couple of days. I do expect to check it in this weekend.

> Thanks!
> -Jonathan
>
> On Tue, May 3, 2011 at 11:10 PM, Dan Dennedy <[email protected]> wrote:
>>
>> On Tue, May 3, 2011 at 9:05 PM, Jonathan Thomas
>> <[email protected]> wrote:
>> > Okay, good to know.  I will start updating my XML generation code to use
>> > INT
>> > for frame numbers, instead of Floats.  If there is anything else I need
>> > to
>> > do, to ensure which deinterlacer is used, etc... please let me know.
>> >  Also,
>> > if there is a way to reuse a producer in the XML, please let me know the
>> > syntax and I'll make that change as well.  Thanks for the help!
>>
>> heh, well I was going to say, don't reuse producers! There is a
>> side-effect with the way the avformat producer handles audio. I will
>> spare you the technical details for now.
>>
>> Also, the bug with deinterlace is in Mlt with respect to transitions,
>> and it actually looks like a longstanding bug from the analysis so
>> far. So, there is nothing you can do to workaround it.
>>
>> > On Tue, May 3, 2011 at 10:58 PM, Dan Dennedy <[email protected]> wrote:
>> >>
>> >> On Tue, May 3, 2011 at 4:11 PM, Dan Dennedy <[email protected]> wrote:
>> >> > On Tue, May 3, 2011 at 2:15 PM, Jonathan Thomas
>> >> > <[email protected]> wrote:
>> >> >> Greetings Dan!
>> >> >> I have received many reports of sluggish playback using OpenShot
>> >> >> with
>> >> >> MLT
>> >> >> 0.7.0 and 0.7.2 (including the GIT trunk).  I have tried to do a bit
>> >> >> of
>> >> >> research before reporting this bug, but it's a bit difficult to nail
>> >> >> down.
>> >> >>  It seems that when you take an HD video clip (I have seen various
>> >> >> formats
>> >> >> and codecs reported), and place it more than 1 time on the timeline,
>> >> >> MLT
>> >> >> starts to skip and stutter in an unusable way.  However, if the clip
>> >> >> is
>> >> >> only
>> >> >> on the timeline 1 time, it plays back smoothly.  I'm not sure if
>> >> >> these
>> >> >> steps
>> >> >
>> >> > Are you creating distinct producers for each shot or reusing
>> >> > producers?
>> >>
>> >> I checked, and no, you are not. While reviewing this, I remembered
>> >> something I need to tell you. Stop using floating point for your time
>> >> values. In a near future version, floating point will be interpreted
>> >> as a clock value (.e.g. 3.0 = 3 seconds).
>> >>
>> >> I found the problem is due to the yadif deinterlacer being selected
>> >> instead of onefield, which is supposed to be used for sdl by default.
>> >> I am working on it.
>> >>
>> >> --
>> >> +-DRD-+
>> >
>> >
>>
>>
>>
>> --
>> +-DRD-+
>
>



-- 
+-DRD-+

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