Not sure if you know how to play cribbage but during the play of the cards, the total starts 0 and each in turn plays card and add the value to the total until the total reaches 31, if the player does not have a card to play that would be 31 or less the next player goes, once the total reaches 31 or no players can play a card then the total goes back to 0 and play starts all over again until all players have played all their cards.
So the sounds play as a player plays a card, I play a sound file saying the total of the cards, so there is sound play about every second or so that is about 1/2 a second long for about 30 - 45 seconds (that is about how long it takes to play out all cards) Also at the end of the play depending on the points in the human players hand I play a different random sound (different ranges of cheering or booing for a bad hand which is about 1-2 seconds long). Also there is a random card shuffle played at when the cards are dealt to each player which is also about 1-2 seconds long. Maybe I will need to RTFM for MooSound very closely to see if I am doing something stupid but from what I saw from examples and docs I think I am using it correctly. On Mon, Jun 28, 2010 at 1:59 PM, Marc Weber <[email protected]> wrote: > > I guess I could take MooSound out but I really like the audio during the > > game, my problem now I guess is that I know very little about flash and > have > > no idea about where to begin debugging this. > > > > Any suggestions? > Without knowing anything about MooSound you should tell more about your > usage (eg how often do you play how many sounds etc).. > > If it does not work using the same MooSound object over and over again > you may want to replace it or such. I don't know much about it. > > It shouldn't be too hard to create some test cases to see which usage > causes the problems. > > Marc Weber >
