you're welcome. On Tue, Jun 29, 2010 at 7:21 PM, Trevor Orr <[email protected]> wrote: > Thank You!!!!! > > This seems to have fixed the issue. I made a few small changes to the > DynaSound class and have played a few games and have not had any issue at > all so far. > > Thank you everyone for their help and suggestions. > > > > On Tue, Jun 29, 2010 at 2:53 AM, gabriel munteanu <[email protected]> > wrote: >> >> you can try this flash for the sound in your game: >> >> http://code.google.com/p/js-blaster/source/browse/trunk/js-blaster/src/game/DynaSound.swf >> >> [http://code.google.com/p/js-blaster/source/browse/trunk/js-blaster/src/game/DynaSound.as >> - the source]. here you can see howi use it: >> >> http://code.google.com/p/js-blaster/source/browse/trunk/js-blaster/src/game/js/common/util.js >> - check the DynaSound class line 74. >> if you want to see it in action play my bomberman game here: >> http://www.e-forum.ro/bomberman/dynagame.html >> >> hope it helps >> >> On Tue, Jun 29, 2010 at 6:54 AM, Trevor Orr <[email protected]> wrote: >> > Not sure if you know how to play cribbage but during the play of the >> > cards, >> > the total starts 0 and each in turn plays card and add the value to the >> > total until the total reaches 31, if the player does not have a card to >> > play >> > that would be 31 or less the next player goes, once the total reaches 31 >> > or >> > no players can play a card then the total goes back to 0 and play starts >> > all >> > over again until all players have played all their cards. >> > >> > So the sounds play as a player plays a card, I play a sound file saying >> > the >> > total of the cards, so there is sound play about every second or so that >> > is >> > about 1/2 a second long for about 30 - 45 seconds (that is about how >> > long it >> > takes to play out all cards) >> > >> > Also at the end of the play depending on the points in the human players >> > hand I play a different random sound (different ranges of cheering or >> > booing >> > for a bad hand which is about 1-2 seconds long). >> > >> > Also there is a random card shuffle played at when the cards are dealt >> > to >> > each player which is also about 1-2 seconds long. >> > >> > Maybe I will need to RTFM for MooSound very closely to see if I am doing >> > something stupid but from what I saw from examples and docs I think I am >> > using it correctly. >> > >> > >> > >> > On Mon, Jun 28, 2010 at 1:59 PM, Marc Weber <[email protected]> wrote: >> >> >> >> > I guess I could take MooSound out but I really like the audio during >> >> > the >> >> > game, my problem now I guess is that I know very little about flash >> >> > and >> >> > have >> >> > no idea about where to begin debugging this. >> >> > >> >> > Any suggestions? >> >> Without knowing anything about MooSound you should tell more about your >> >> usage (eg how often do you play how many sounds etc).. >> >> >> >> If it does not work using the same MooSound object over and over again >> >> you may want to replace it or such. I don't know much about it. >> >> >> >> It shouldn't be too hard to create some test cases to see which usage >> >> causes the problems. >> >> >> >> Marc Weber >> > >> > >> >> >> >> -- >> jgabios >> http://bash.editia.info > >
-- jgabios http://bash.editia.info
