Thank You!!!!!

This seems to have fixed the issue.  I made a few small changes to the
DynaSound class and have played a few games and have not had any issue at
all so far.

Thank you everyone for their help and suggestions.



On Tue, Jun 29, 2010 at 2:53 AM, gabriel munteanu <[email protected]>wrote:

> you can try this flash for the sound in your game:
>
> http://code.google.com/p/js-blaster/source/browse/trunk/js-blaster/src/game/DynaSound.swf
> [
> http://code.google.com/p/js-blaster/source/browse/trunk/js-blaster/src/game/DynaSound.as
> - the source]. here you can see howi use it:
>
> http://code.google.com/p/js-blaster/source/browse/trunk/js-blaster/src/game/js/common/util.js
> - check the DynaSound class line 74.
> if you want to see it in action play my bomberman game here:
> http://www.e-forum.ro/bomberman/dynagame.html
>
> hope it helps
>
> On Tue, Jun 29, 2010 at 6:54 AM, Trevor Orr <[email protected]> wrote:
> > Not sure if you know how to play cribbage but during the play of the
> cards,
> > the total starts 0 and each in turn plays card and add the value to the
> > total until the total reaches 31, if the player does not have a card to
> play
> > that would be 31 or less the next player goes, once the total reaches 31
> or
> > no players can play a card then the total goes back to 0 and play starts
> all
> > over again until all players have played all their cards.
> >
> > So the sounds play as a player plays a card, I play a sound file saying
> the
> > total of the cards, so there is sound play about every second or so that
> is
> > about 1/2 a second long for about 30 - 45 seconds (that is about how long
> it
> > takes to play out all cards)
> >
> > Also at the end of the play depending on the points in the human players
> > hand I play a different random sound (different ranges of cheering or
> booing
> > for a bad hand which is about 1-2 seconds long).
> >
> > Also there is a random card shuffle played at when the cards are dealt to
> > each player which is also about 1-2 seconds long.
> >
> > Maybe I will need to RTFM for MooSound very closely to see if I am doing
> > something stupid but from what I saw from examples and docs I think I am
> > using it correctly.
> >
> >
> >
> > On Mon, Jun 28, 2010 at 1:59 PM, Marc Weber <[email protected]> wrote:
> >>
> >> > I guess I could take MooSound out but I really like the audio during
> the
> >> > game, my problem now I guess is that I know very little about flash
> and
> >> > have
> >> > no idea about where to begin debugging this.
> >> >
> >> > Any suggestions?
> >> Without knowing anything about MooSound you should tell more about your
> >> usage (eg how often do you play how many sounds etc)..
> >>
> >> If it does not work using the same MooSound object over and over again
> >> you may want to replace it or such. I don't know much about it.
> >>
> >> It shouldn't be too hard to create some test cases to see which usage
> >> causes the problems.
> >>
> >> Marc Weber
> >
> >
>
>
>
> --
> jgabios
> http://bash.editia.info
>

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