you can try this flash for the sound in your game:
http://code.google.com/p/js-blaster/source/browse/trunk/js-blaster/src/game/DynaSound.swf
[http://code.google.com/p/js-blaster/source/browse/trunk/js-blaster/src/game/DynaSound.as
- the source]. here you can see howi use it:
http://code.google.com/p/js-blaster/source/browse/trunk/js-blaster/src/game/js/common/util.js
- check the DynaSound class line 74.
if you want to see it in action play my bomberman game here:
http://www.e-forum.ro/bomberman/dynagame.html

hope it helps

On Tue, Jun 29, 2010 at 6:54 AM, Trevor Orr <[email protected]> wrote:
> Not sure if you know how to play cribbage but during the play of the cards,
> the total starts 0 and each in turn plays card and add the value to the
> total until the total reaches 31, if the player does not have a card to play
> that would be 31 or less the next player goes, once the total reaches 31 or
> no players can play a card then the total goes back to 0 and play starts all
> over again until all players have played all their cards.
>
> So the sounds play as a player plays a card, I play a sound file saying the
> total of the cards, so there is sound play about every second or so that is
> about 1/2 a second long for about 30 - 45 seconds (that is about how long it
> takes to play out all cards)
>
> Also at the end of the play depending on the points in the human players
> hand I play a different random sound (different ranges of cheering or booing
> for a bad hand which is about 1-2 seconds long).
>
> Also there is a random card shuffle played at when the cards are dealt to
> each player which is also about 1-2 seconds long.
>
> Maybe I will need to RTFM for MooSound very closely to see if I am doing
> something stupid but from what I saw from examples and docs I think I am
> using it correctly.
>
>
>
> On Mon, Jun 28, 2010 at 1:59 PM, Marc Weber <[email protected]> wrote:
>>
>> > I guess I could take MooSound out but I really like the audio during the
>> > game, my problem now I guess is that I know very little about flash and
>> > have
>> > no idea about where to begin debugging this.
>> >
>> > Any suggestions?
>> Without knowing anything about MooSound you should tell more about your
>> usage (eg how often do you play how many sounds etc)..
>>
>> If it does not work using the same MooSound object over and over again
>> you may want to replace it or such. I don't know much about it.
>>
>> It shouldn't be too hard to create some test cases to see which usage
>> causes the problems.
>>
>> Marc Weber
>
>



-- 
jgabios
http://bash.editia.info

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