Quoting David M <[EMAIL PROTECTED]>:

> HAM: I must confess that the concept of "static quality" has always eluded 
> me.
> So, "MOQ recognizes differentiation in the form of the identification of SQ"
> is meaningless to me.  Could you restate this more simply, without the 'SQ's
> and 'SOM's?
> 
> Hi Ham
> 
> This is how I see it, at least one aspect. Everything we know is derived
> from experience and our thoughts about experience. There's alot of
> flux and change and we are not detached observers because everything
> we experience matters to us, we value it as good or bad, sublime or
> horrific, pleasant or itchy. We can also try tomake some sense of this
> experience by recognising patterns. This is what we mean by SQ, things
> that can be re-cognised, repeats, patterns, identifiables, namables.
> Now SOM says wecan devide these patterns into those you can
> kick, i.e. things, and subjective patterns that only exist as human
> 'flavours' or tinctures of experience. Science goes so far as to see
> only object-like stuff as real and tries to explain all experience in
> objective rather than subjective terms. MOQ says this SOM division
> of experience is useful but not fundmental and there is another way to
> loom at these patterns that is at least equally valid. MOQ says, & I think
> it has a good point and I don't see it as something frozen and owned by
> Robert Pirsig because it needs further development, that we should see
> all patterns as having equal ontological status and do not see object 
> experiences
> as more real than subjective patterned experiences -they are all 
> experiences.
> MOQ says split these patterns into 4 (I'd say four is the big division and 
> these
> 4 can all be subdivided) levels. Inorganic and organic (which cover the 
> patterns
> SOM calls objects) then social and intellectual patterns (that cover the 
> patterns
> SOM calls subjects). So experience covers four big levels of SQ, all equally
> real. But there is more to experience than SQ and all that is not patterned
> and is creative/destructive is DQ. I'd add that there is more to this cosmos
> than what we directly experience and here reason and imagination have a 
> special
> role to play, but its all still experience even if of patterns and 
> possibilities that we can
> never experience as actual. How else could we reason and create and imagine?

Well said, David M. IMO an accurate summary of MOQ principles. Thanks.

Platt
  

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