Hi Jorge,

 >Steve writes (on Feb. 11): 
>
>An easy quiz...
>1.What sort of pattern is it when balls fall after
>being dropped?
>2.What sort of pattern is it when animals breathe in
>and out?
>3.What sort of pattern is it when new acquaintances
>shake hands?
>4.What sort of pattern is it when a cue ball strikes
>another ball and 
>we conclude that the cue ball caused the other ball to
>move?
>
>These patterns are all inferences that are easy to see
>as patterns."


Jorge:
>  I wouldn't call this an easy quiz although,
>admittedly, there are some more complicated, as the
>ones proposed by Steve in the continuation of his
>post. Let's try to tackle them:
>
>  What sort of patterns are they?  The question is a
>bit awkward because 1. to 4. are not patterns. "balls
>fall after being dropped" , "animals breathe in and
>out" and "new acquaintances shake hands" are
>statements. Statements are not patterns. Neither are
>inferences patterns (as in Steve's "These patterns are
>all inferences").  

Steve:
I'll try to explain what we mean by pattern in the MOQ sense of the term 
below...

Jorge:
>The pattern is a form, template, or model (or, more
>abstractly, a set of rules) which can be used to make
>or to generate things or parts of a thing, especially
>if the things that are created have enough in common
>for the underlying pattern to be inferred, in which
>case the things are said to exhibit the pattern.

Steve:
This is not the sort of pattern Pirsig is talking about with "static patterns 
of value."

Jorge:
> As stressed by C. Alexander, the architect,
>recurrence is a determining trait of  Patterns
>(Alexander ought to know because he wrote many books
>on the subject; for a good reason, you won't find a
>definition of patterns in any of his books).
>
> Recurrence, from verb recur in its senses of: "to
>happen, come up or show up repeatedly". 
>
>     In this sense of recurrence, [&$#]  is Not a
>pattern; neither is this: [&$#&$#&$#]. It starts to
>look like a pattern only when the number of
>repetitions is (sufficiently) large, like in this for
>instance:
>
> [&$#&$#&$#&$#&$#&$#&$#&$#&$#&$#&$#&$#&$#&$#&$#]   
>for here, the unit [&$#] keeps happening, showing up
>or coming up "repeatedly". 


Steve:
This is more like what we mean by pattern. It is a lot ike the mathematical 
idea of a pattern. Yet as Craig points out, even & is a pattern.

Another term that may be valuable in understanding patterns of value is "value 
relationship."

Jorge:
>    From this point of view a rock is not a pattern, a
>thought is not a pattern, a pipe is not a pattern, a
>value is not a pattern. 

Steve:
Value is inferred by by patterns.

A rock is a pattern of experience of coldness, hardness, shape, falling when 
dropped, hurting when dropped on your head, etc.

Thoughts are patterns of ideas.


>In my view, an important
>distinction. Ron writes for instance (in an answer to
>SA): 
>
>"DOES NOT Pirsig state that subjects, objects, trees,
>rocks, You, me, are all patterns of value?" 
>


>For example, from  Steve's statement
>1. " balls fall after being dropped" we can make a
>simple model made up of a ball, a releasing device and
>a vector pointing downwards. Whenever we release the
>ball, the ball follows the vector, over and over
>again, till we get fed up of the game. 

Steve:
This pattern of behavior is what I was talking about.

It is an inorganic pattern.
Breathing is a biological pattern
Shaking hands is a social pattern of behavior
Inferring cause and effect is an intellectual pattern

Regards,
Steve

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