Hi Arlo

Thanks for clarification. I think saying 'chance' is not the best choice as
it may carry as much baggage as saying 'design'. I think dynamic and emergent are better words for the variety and possibilities that are available so that
patterns can evolve and change a

[DM]
But is not all activity-experience value based and therefore active quality
seeking rather than simply chance for Pirsig?

[Arlo]
I was really talking about the overarching teleology and not that the immediate activity of any individual is not value-oriented. Of course it is. My point is that inorganic patterns did not "decide" to create biological cells. Nor was the appearance of biological cells the result of some "divine plan" or willful
volition of an "intelligent designer".

To use Pirsig's example, the first subatomic joining to create Carbon was not planned, ordered or destined. Nor was it the willful act of inorganic patterns to "create something better able to respond to DQ". It was a "chance" merging
from which followed a resounding "AHA!" (to use a metaphor).

In short, patterns are after-the-fact remains of high quality chance events. This is why I say that "Quality" was perfectly happy for millions of years of dino rule. The asteroid (to use a simplistic descriptor) that wiped them out was not "planned to make way for homo sapiens". There was no divine plan to
turn dinos into oil for the eventual creation of Man, Glorious Man.




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