Hi All,

As a teacher, I have always been interested in how to best explain the MOQ to others.

Ham adamantly denies that experience is Quality. I choose not to engage him since I don't know what to say to someone who is unwilling to explore the consequences of accepting that premise. At moq.org it seems to me that exploring that axiom is what we are all about, so Ham's unwillingness to play the game we are playing makes me think he doesn't belong on the field. On the other hand, I would like to be able to convince others that ours is a game worth playing, so someone like Ham may be a good test subject (that is, if that person is not already as invested as Ham is in his own essence game).

The biggest stumbling block that I come across in explaining the MOQ to others is that people are unwilling to accept the fundamental premise that experience is Quality. I see this as an unprovable axiom. How do you convince others and/or what convinces you that accepting this basic premise is good to do?

Best,
Steve

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