[Krimel]
But DQ is not restricted to living things either. One could as easily say
that whenever you have rocks you have DQ.

[Magnus]
Sure. It's actually quite hard to accomplish an environment where DQ
doesn't affect anything. The inner workings of a computer comes pretty
close though.

[Krimel]
DQ is not a force. It is not something that effects anything at all. It is a
way of describing the effect of any number of forces that do have effects.

I didn't say it was a force, but it definitely affect events. Without it, everything would be static and dead.

[Mangus]
I wouldn't say it's *just* a biological evolutionary survival strategy.
All new levels are survival strategies, but they are also new moral
steps on the level ladder. Biology (or rather DQ) is just the agent that
is able to climb that ladder without outside help.

[Krimel]
I don't think "survival" is a meaningful term outside of the context of
biology. Nor do I think biology is an agent.

I do, and I do.


[Magnus]
But I just said it does offer something substantial. And I bother
because I care about the MoQ, and I'm trying to save it from being
transformed into something ludicrous by the hardheaded and clueless.

[Krimel]
Ok then my questions is what? I would add, why?

As I said before:

incorporated in the MoQ, with the other levels and the discreteness and dependence, I think it *is* quite a step forward.

What do you mean "why"?

How is that savior thing working out so far?

It would be quite easier and more rewarding if someone tried to be serious here now and then.

        Magnus


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