How come the xpt files aren't linked on the vacpp build?

On Sun, 17 Feb 2002 21:49:07 -0600, Mikus Grinbergs wrote:

:On 17 Feb 2002 17:39:04 GMT [EMAIL PROTECTED] (Henry Sobotka) wrote:
:> Mikus Grinbergs wrote:
:> >
:> > My time to load 0.9.8 VACPP - 30 sec
:> >
:> > My time to load 0.9.8 EMX   - 25 sec
:>
:> If the .xpt files in the vacpp bin/components aren't linked, that could
:> well account for the difference.
:>
:> If they aren't, you can take xpt_link.exe from the emx build and in the
:> vacpp /bin run:
:>
:> xpt_link warpzilla.xpt components/*.xpt
:>
:> (To do this with the vacpp xpt_link.exe, you have to feed it a list of
:> the *.xpt files in components because it doesn't support wildcards.)
:>
:> If the command succeeds, you'll have a 300K+ warpzilla.xpt in /bin. You
:> can then remove all the *.xpt files in bin/components and move
:> warpzilla.xpt (you can actually name it anything you want) into
:> bin/components. Delete components/xpti.dat and, to be safe,
:> component.reg in /bin, Relaunch to regenerate them, and then time a
:> vacpp launch for a more accurate comparison.
:
:You are right.
:
:After doing the above, my time to load 0.9.8 VACPP is 25 sec
:
:Thanks,  mikus
:
:
:p.s.  The newly-generated bin\component.reg is identical to
:      the one in place before the *.xpt files were "compacted"
:




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