Ahh, if I wrote a .cmd to do this would you use it on the daily build
machine?


regards,
- dink


On Mon, 18 Feb 2002 10:36:16 -0600, Michael Kaply wrote:

:Because it is a pain to automate this process. EMX has an API called
:wildcard() that automatically handles *.xpt on the command line.
:
:Mike
:
:dinkmeister wrote:
:
:> How come the xpt files aren't linked on the vacpp build?
:>
:> On Sun, 17 Feb 2002 21:49:07 -0600, Mikus Grinbergs wrote:
:>
:> :On 17 Feb 2002 17:39:04 GMT [EMAIL PROTECTED] (Henry Sobotka) wrote:
:> :> Mikus Grinbergs wrote:
:> :> >
:> :> > My time to load 0.9.8 VACPP - 30 sec
:> :> >
:> :> > My time to load 0.9.8 EMX   - 25 sec
:> :>
:> :> If the .xpt files in the vacpp bin/components aren't linked, that could
:> :> well account for the difference.
:> :>
:> :> If they aren't, you can take xpt_link.exe from the emx build and in the
:> :> vacpp /bin run:
:> :>
:> :> xpt_link warpzilla.xpt components/*.xpt
:> :>
:> :> (To do this with the vacpp xpt_link.exe, you have to feed it a list of
:> :> the *.xpt files in components because it doesn't support wildcards.)
:> :>
:> :> If the command succeeds, you'll have a 300K+ warpzilla.xpt in /bin. You
:> :> can then remove all the *.xpt files in bin/components and move
:> :> warpzilla.xpt (you can actually name it anything you want) into
:> :> bin/components. Delete components/xpti.dat and, to be safe,
:> :> component.reg in /bin, Relaunch to regenerate them, and then time a
:> :> vacpp launch for a more accurate comparison.
:> :
:> :You are right.
:> :
:> :After doing the above, my time to load 0.9.8 VACPP is 25 sec
:> :
:> :Thanks,  mikus
:> :
:> :
:> :p.s.  The newly-generated bin\component.reg is identical to
:> :      the one in place before the *.xpt files were "compacted"
:> :
:




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