Because it is a pain to automate this process. EMX has an API called
wildcard() that automatically handles *.xpt on the command line.

Mike

dinkmeister wrote:

> How come the xpt files aren't linked on the vacpp build?
>
> On Sun, 17 Feb 2002 21:49:07 -0600, Mikus Grinbergs wrote:
>
> :On 17 Feb 2002 17:39:04 GMT [EMAIL PROTECTED] (Henry Sobotka) wrote:
> :> Mikus Grinbergs wrote:
> :> >
> :> > My time to load 0.9.8 VACPP - 30 sec
> :> >
> :> > My time to load 0.9.8 EMX   - 25 sec
> :>
> :> If the .xpt files in the vacpp bin/components aren't linked, that could
> :> well account for the difference.
> :>
> :> If they aren't, you can take xpt_link.exe from the emx build and in the
> :> vacpp /bin run:
> :>
> :> xpt_link warpzilla.xpt components/*.xpt
> :>
> :> (To do this with the vacpp xpt_link.exe, you have to feed it a list of
> :> the *.xpt files in components because it doesn't support wildcards.)
> :>
> :> If the command succeeds, you'll have a 300K+ warpzilla.xpt in /bin. You
> :> can then remove all the *.xpt files in bin/components and move
> :> warpzilla.xpt (you can actually name it anything you want) into
> :> bin/components. Delete components/xpti.dat and, to be safe,
> :> component.reg in /bin, Relaunch to regenerate them, and then time a
> :> vacpp launch for a more accurate comparison.
> :
> :You are right.
> :
> :After doing the above, my time to load 0.9.8 VACPP is 25 sec
> :
> :Thanks,  mikus
> :
> :
> :p.s.  The newly-generated bin\component.reg is identical to
> :      the one in place before the *.xpt files were "compacted"
> :


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