>>>>> "Segher" == Segher Boessenkool <[EMAIL PROTECTED]> writes:
>> > I'm planning some 3D Now!, SSE code, but I have no K6-2/3,
>> Athlon, PIII. > does someone donate me a machine or shell
>> account :-) ?
>>
>> 3D now and SSE are fine, but why not some MMX code? A lot more
>> people got mmx processors. Are 3D Now and SSE really faster
>> than MMX?
Segher> MMX is integer, 3dnow is float.
and 90% of MP3 encoding process is floating point calculation.
rest 10% is integer, like lossless compression (Huffman coding)
But they are hard to vectrize... so we can speed up the MP3 encoding
only little bit using MMX.
>>>>> "Scott" == Scott Manley <[EMAIL PROTECTED]> writes:
Scott> MMX will have a lot of use in getting the input data to the
Scott> correct sample rate etc, I can see real uses for it there.
right, resampling is one thing we can use the MMX, but the lagest problem
of MMX command set is that there's only 16bit multiply.
---
Takehiro TOMINAGA // may the source be with you!
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