> Some consideration to use OpenGL backend > http://sjbaker.org/steve/omniv/opengl_text.html
My conclusion (AFAIK) : - SFML (C++) run slower than SDL (C) - SDL more mature than SFML - SDL support all OS since now - SDL support all native display on all OS (GDI,X11,DiretFB,UIKit, and JNI) and with native display is fast - Drawing text is SDL can use msefreetype.pas (freetype library), so we just use sdl.dll/sdl.so without sdl_ttf - SDL only used as layer from MSEgui to OS as in http://wiki.libsdl.org/moin.cgi/Introduction - SDL support play audio and record audio too as in http://icculus.org/cgi-bin/finger/finger.pl?user=icculus&date=2007-10-07§ion=sdl13 - OpenGL is limit by hardware for text drawing performance, with hardware supported GUI will be faster but if hardware not supported will be slower than native SDL more powerfull than others. ------------------------------------------------------------------------------ Live Security Virtual Conference Exclusive live event will cover all the ways today's security and threat landscape has changed and how IT managers can respond. Discussions will include endpoint security, mobile security and the latest in malware threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/ _______________________________________________ mseide-msegui-talk mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/mseide-msegui-talk

