> Some consideration to use OpenGL backend
> http://sjbaker.org/steve/omniv/opengl_text.html

My conclusion (AFAIK) :

- SFML (C++) run slower than SDL (C)
- SDL more mature than SFML
- SDL support all OS since now
- SDL support all native display on all OS (GDI,X11,DiretFB,UIKit, and
JNI) and with native display is fast
- Drawing text is SDL can use msefreetype.pas (freetype library), so
we just use sdl.dll/sdl.so without sdl_ttf
- SDL only used as layer from MSEgui to OS as in
http://wiki.libsdl.org/moin.cgi/Introduction
- SDL support play audio and record audio too as in
http://icculus.org/cgi-bin/finger/finger.pl?user=icculus&date=2007-10-07&section=sdl13
- OpenGL is limit by hardware for text drawing performance, with
hardware supported GUI will be faster but if hardware not supported
will be slower than native

SDL more powerfull than others.

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