Hi,

On 4 August 2012 12:40, Martin Schreiber <[email protected]> wrote:
> AFAIK SDL has no high level drawing API to OpenGL, one has
> to use OpenGL directly, correct?


I haven't used SDL for graphics yet, only sound. But what you said
would kind-of defeat the point of SDL. I thought SDL is a higher level
API that can talk to s/w renderer, DirectX or OpenGL. I wouldn't
expect you to hard-code OpenGL API when coding with SDL, otherwise
what is the point of SDL then.

Anyway, I also found the following Free Pascal + SDL website with lots
of information and detailed chapters on using Free Pascal with SDL. I
guess if there is any doubt as to what SDL does, maybe ask some
questions in the Pascal Game Development website.

  http://www.freepascal-meets-sdl.net/

  http://www.pascalgamedevelopment.com/


As for the earlier comment about SDL not supporting many image formats
and image rotation etc. Apparently the SDL-GFX add-on includes all
that.


-- 
Regards,
  - Graeme -


_______________________________________________
fpGUI - a cross-platform Free Pascal GUI toolkit
http://fpgui.sourceforge.net

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