Hi, On 4 August 2012 12:40, Martin Schreiber <[email protected]> wrote: > AFAIK SDL has no high level drawing API to OpenGL, one has > to use OpenGL directly, correct?
I haven't used SDL for graphics yet, only sound. But what you said would kind-of defeat the point of SDL. I thought SDL is a higher level API that can talk to s/w renderer, DirectX or OpenGL. I wouldn't expect you to hard-code OpenGL API when coding with SDL, otherwise what is the point of SDL then. Anyway, I also found the following Free Pascal + SDL website with lots of information and detailed chapters on using Free Pascal with SDL. I guess if there is any doubt as to what SDL does, maybe ask some questions in the Pascal Game Development website. http://www.freepascal-meets-sdl.net/ http://www.pascalgamedevelopment.com/ As for the earlier comment about SDL not supporting many image formats and image rotation etc. Apparently the SDL-GFX add-on includes all that. -- Regards, - Graeme - _______________________________________________ fpGUI - a cross-platform Free Pascal GUI toolkit http://fpgui.sourceforge.net ------------------------------------------------------------------------------ Live Security Virtual Conference Exclusive live event will cover all the ways today's security and threat landscape has changed and how IT managers can respond. Discussions will include endpoint security, mobile security and the latest in malware threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/ _______________________________________________ mseide-msegui-talk mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/mseide-msegui-talk

