There is a advice about Wayland and how to do enable it for a widgetset here:
https://gist.github.com/probonopd/9feb7c20257af5dd915e3a9f2d1f2277?permalink_comment_id=4695433#gistcomment-4695433 The advice was: ImGui has a Pascal binding<https://github.com/dpethes/imgui-pas>, even if it's just a wrapper around the C binding. It can render to SDL or GLFW. Actually for your case (porting an existing widget set to Wayland) that's an approach that might make sense, even though it may be quite different from the workings of your X11 GUI. Wayland doesn't provide drawing primitives - you create surfaces (e.g. a window, or part of a window), you attach a buffer to them and then you render into the buffer. Hum, do you think that MSEgui could create that surface and attach to a buffer of is it the same problem as for "Save Form to BMP" that LagProgramming related?
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