There is a advice about Wayland and how to do enable it for a widgetset here:

https://gist.github.com/probonopd/9feb7c20257af5dd915e3a9f2d1f2277?permalink_comment_id=4695433#gistcomment-4695433

The advice was:


ImGui has a Pascal binding<https://github.com/dpethes/imgui-pas>, even if it's 
just a wrapper around the C binding. It can render to SDL or GLFW.

Actually for your case (porting an existing widget set to Wayland) that's an 
approach that might make sense, even though it may be quite different from the 
workings of your X11 GUI. Wayland doesn't provide drawing primitives - you 
create surfaces (e.g. a window, or part of a window), you attach a buffer to 
them and then you render into the buffer.


Hum, do you think that MSEgui could create that surface and attach to a buffer 
of is it the same problem as for "Save Form to BMP" that LagProgramming related?
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