Hi!  |
      A|A
     (n n)
      \_/

    I've been very busy last weeks. To make things a little
worse, the system is having a strange behaviour, what made me
loose a few EMs (received and to be sent). The result is that
two of my replies were never submitted to the list. So, here are
my thoughts about several subjects of several EMs (some about
4 weeks ago!), sumarized, 'cause I cannot remember them all:

0 - The serious part first, this time: I'm slowing down the
    releases for "Yawara". I "feel" a lack of interest in it
    and I don't have time to spend. There is only two new
    release for it: "Time Curb" (Bach's "Toccata e Fuga" and
    voice effects) and "Camelot Warriors" (by the way, it is
    at "http://unicorndreams.home.ml.org").

1 - "Final Fantasy VII": someone (I lost the original EM) said I
    was criticizing that game without having played it enough.
    Well, I have finished the first of the four disks, i.e., one
    fourth of the game. I liked very much FF5 (Japanese SFC
    version), so I was meant to give FF7 a chance to become
    playable... It failed. The damn game sucks to death. 3/4 of
    the time I spent with it was lost in boring battle modes. It
    is simply stupid to wander in a pre-rendered scenario and
    randomly "step on" enemies. "SD Snatcher" presents the other
    extreme of the matter: you can see all enemies, even those
    behind walls, and they can see you, eliminating any chance
    of surprise attacks (the game randomly calculates an
    initiative factor to compensate that). A partial solution
    is presented in "Metal Gear 2 - Solid Snake", in which the
    enemies can see only 60 degrees before their eyes (according
    to the manual), though you still can see them (almost)
    anywhere. The result is a slow game, but that is surely
    worth playing. It would be perfect if you only could see
    what is before your character's eyes, but the way it is is
    enough to make it more playable than FF7.

2 - Someone said that "Final Fantasy 7" was an adventure. How
    could it be? All FF series is of CRPGs. I have played the
    preview release of FF8. Good movie, mainly when you summon
    Leviathan, but it is still not a good game, and is surely
    a CRPG, NOT adventure. The only computer adventure widely
    available I know is "Snatcher". Remember that CRPG means
    "computer role-playing _GAME_", i.e., you kill enemies,
    gather Exp points, levels up and so on. In a computer
    adventure, as in any other adventure, the important is the
    way you play the role of the character, not how many slimes
    you should swat to go to the next level. Yes, of course,
    "Snatcher" has a few action scenes, but they are not
    important, they are there just to delay the player a little.
    By the way, all "Digital Devil Story", "Dragon Quest",
    "Dragon Slayer", "Ys", "Legend of Heroes", "Xak",
    "Sorcerian", "Breath of Fire", "Zelda", "Seiken Densetsu",
    "Mother" and similar series are CRPGs, not one of them is an
    adventure. There are a lot of adventures for Apple II, some
    for Famicom and a few for MSX ("Snatcher", "Return to Eden"
    and some Brazilian softwares). I think one could easily call
    FF7 an "interactive movie", whatever it means, but surely
    never an adventure, and most surely not enjoyable for
    someone that had known and liked FF5.

3 - Someone said "Jet Set Willy" becomes enjoyable when you put
    infinite lives to it. Well, if it needs _that_ kind of cheat
    to become enjoyable, then there is surely something wrong
    with it. Someone also (the same guy?) said there was no
    formulae to make a game enjoyable or not. Hey, I never
    said there was! He also said a game didn't need anything
    I presented to be enjoyable. Well, I presented abseolutely
    nothing to make a game enjoyable. What I said is that a game
    MUST give options to the player to actually PLAY the game.
    "Jet Set Willy" gives only one, "jump", with inertia
    simulation and pseudo-gravity, what sucks more than FF7. The
    game would be difficult enough without that. And there are
    fan clubs for it, I was told. Well, there are Hitler fan
    clubs, too, and that doesn't mean he was a good guy. Indeed,
    most things that have a fan club are pure trash, like "Doom"
    fan clubs, "Spice Girls" fan clubs, serial killers fan clubs
    (I'm not kidding, go to the Net and make little search...)
    Don't count on people's taste or you will end up eating fast
    food and drinking coke. By the way, I H-A-T-E "Doom" and
    most "3D Wolfenstein" clones. To me, "Doom" is an offense:
    "you `Doom' player", "go play `Doom'" and so on... It's
    wonderful that MSX does not have any (well, it has "Episode
    4" and "3D Bomberman", but you need some wits to play them,
    not more ammo, cheats and blood). Strangely, the polygonal
    approaches to "3D Wolfie" made for PlayStation and N64
    result better than the former, like "Beltlogger 9", "Golden
    Eye" and others (not that I like them, but they are more
    playable and enjoyable than non-polygonal 3D games, like
    "Doom", "Duke Nuke" and so on). I repeat, the list of games
    I like is extremely short.

4 - 3D won't rule, it can't. How many here have played some
    3D "Tetris" clone? How many enjoyed it? Well, most people
    didn't, too, all around the world. That's why there are so
    few of them (I was told there was one for N64, but that
    I haven't played). The existing 2D games won't ever be
    replaced by 3D versions and _new_ 3D games won't please
    everyone. Have someone played "Solar Assault" (Konami's 3D
    "Gradius"). It has the same `style' of original "Gradius"
    series, it almost feels like "Gradius", but it is undeniable
    that it is a 3D space-fighter game, most like all other
    space-fighter games ("Star Fox" and so on). It doesn't mean
    it is not a good game (it's excellent, indeed), but I still
    like to play old "Gradius", as I still like to play "Aleste"
    (1, 2 and "Gaiden" for MSX, "Super" for SFC and "Mushya"
    for Megadrive), "Pac-Man" (did you know it was originally
    called "Puck-Man", written "paku-man" in Japanese and that's
    how it became "pac-man"?) and so on, all 2D. It's non-sense
    to say that everything here forth will be 3D. If it was so,
    Square wouldn't have released FF5 to PlayStation, in the
    original 2D, or made "Einhander" with 2D playability. There
    are currently no widely available 3D display medium. I
    have already worked on a project of 3D screen. It used a
    diffractive matrix printed on a large piece of holo-film.
    The images were really 3D, not 2D projections like in a
    TV set (even using stereo-pairs, like those used by Sega's
    Master System or Nintendo's VirtualBoy). But I doubt it will
    ever gonna be used to make games, because the eyes, the
    receptors of all those images, are 2D! The 3D models are
    created by the brain, using the data collected by the eyes,
    which accumulates a lot of loss in each convertion stage
    (computer 3D model -> display 2D images -> eyes' 2D image
    capturing -> brain 3D interpretation). If one likes
    "academic" names, currently available games are "perspective
    corrected 3D-to-2D projected games", and till one can send
    images directly into the brain (yes, I'm radical!), they
    will stay so. And even so I don't think perspective games
    can win a good 2D shoot'em up...

5 - Assembly lessons: yes, I wrote a series of Assembly lessons
    a year or so ago. They went through most Z80/MSX programming
    topics (memory, functions, interruption etc.) Maybe I could
    translate it to English, if I can gather enough time...

6 - "Hensha Turbo": that key on the panel of some Sanyo, Sony
    and Panasonic MSX (including the turbo R) is called "Hensha
    Turbo" and it DOES NOT control the system clock, but the
    AUTO-SHOOTING speed. "Hensha Turbo" affects only the <Space>
    key. BrMSX emulates Hensha Turbo. I don't know if there are
    any MSX with clock speed control, but it would be a miracle
    if anything could "stay alive" in that machine's memory (of
    course, if the system's memory is linked to the CPU's refresh
    pins). I don't know how the <Pause> key works, but if it
    really holds the system main clock, then the memory will
    need a separated refresh device, granted that the Z80 can
    "keep itself" without clock (if you remove the clock input
    of some "big" CPU, like the i486, the registers will loose
    their data, for they also need refresh - not to mention the
    cache). I think it would be a "bad idea" to suspend Z80's
    clock, but who knows...

                                             ... Cyberknight...

P.S.: please, when replying, don't quote the WHOLE sender's message.
Summarize! Things will run faster...

<Over, by now>

****
MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put
in the body (not subject) "unsubscribe msx [EMAIL PROTECTED]" (without the
quotes :-) Problems? contact [EMAIL PROTECTED] (www.stack.nl/~wiebe/mailinglist/)
****

Reply via email to