Ricardo Bittencourt Vidigal Leitao <[EMAIL PROTECTED]> wrote:
> The MegaRAM was not added to BrMSX to improve game play.
> Instead, I added it as a development tool.
>
> I don't know what is your opinion, but I think it's much better to
> develop programs in an emulator than in the real machine. I can compile
> large files very fast in the PC, using a cross-compiler, and to test it, I
> use the BrMSX fudebug (I think it's the best MSX debugger available,
> mainly due to the step-by-step tracing and true breakpoints).
I prefer emulation as well in many cases, if it's good. I also wrote
a BASIC program once, to simulate the dynamic behaviour of a power
supply (including the transformer's wire resistance, diode voltage
drop, peak currents, voltage difference needed by regulator etc.), to
optimise for efficiency and reliability. Adjusting the variables in
that is much easier than getting out soldering iron and voltage meter
and change a real power supply under construction.
> As a matter of fact, both "MUST" and "VIP" were 100% developed in
> the PC, I just used the MSX to test the final version. Of course I
> couldn't just the BrMSX mapper emulation - I don't have a real memory
> mapper at home, and there's no point in developing programs for a system
> you don't have.
You're writing an MSX emulator, and you don't even HAVE a memory
mapper? Go get one!
BTW. Adding memory mapper emulation to a MSX-1 emulator should be
easy, and really usefull. There's lots of programs that claim to need
MSX-2, but can run on MSX-1, if it has a memory mapper. Unusual
combination, but works fine! (my R-Type crack runs on that, for
example ;-)
Greetings,
Alwin Henseler ([EMAIL PROTECTED])
http://huizen.dds.nl/~alwinh/msx MSX Tech Doc page
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