At 05:06 PM 5/18/99 +0200, you wrote:

>>But the software *does* need it. The fact that no texturemapped,
>>z-buffered, alpha blended games have ever been written for MSX, is not the
>>fact that nobody knows how, just that it's impossible to create such a
>>game.
>
>Disagree. If somebody devised MSX versions of the latest PC gfx engines
>then it would be pretty possible to create such games on our beloved
>computer.
>
>And trust me, not many major modifications to the design of the board would
>be necessary to acomplish this. And should those modifications be more
>complicated, it wouldn't raise the price as much as the average geek
>couldn't afford.

Hmmm...
An average PC/PSX 3D scene contains a lot of vertices and textures. Loading
that amount of data with an MSX is no fun. Maybe a turbo R with CD-ROM can
do it in reasonable time, but MSX2 with floppy, nah...

Also, the MSX bus is slow so both the 3D transformations and the texture
mapping would have to be done in the 3D hardware. Talking about "using the
computer only as a power supply"...

Actually, what I'd like to see on MSX is MP3 playing. Not in software, that
would be too slow. But using an MP3 decoding IC, the MSX would have no
problem to supply the data. After all, 128kbps is only 16K/sec, a CD-ROM,
HD or ZIP on MSX can do that easily.

Bye,
                Maarten


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