MkII wrote:
> 
> >> Disagree. If somebody devised MSX versions of the latest PC gfx engines
> >> then it would be pretty possible to create such games on our beloved
> >> computer.
> >
> >so who's gonna code the C++ compiler?....
> 
> There're freeware C++ compilers already available such as GNU CPP. It's a
> matter of recompiling it to Z80/MSX-DOS and providing a suitable memory
> environment on the MSX but...

and who's gonna write the new object orientated bios then ?...

> It's FAR easier to develop in another platform and then crosscompile for
> MSX. That's the way PSX games are coded.

yeah i have got mine hooked up too..... :)

> 
> Or you thought they attach a keyboard + HD to the gameport/memcard slots of
> a PSX? 8;)
> 
> >> And trust me, not many major modifications to the design of the board would
> >> be necessary to acomplish this.
> >
> >ahum.... you mean like giving your msx a 100Mzh front side bus or
> >someting minor like that... because else you would be using about 2% of
> >the cards potential...
> 
> Including a simplified mid-range PC motherboard into the video board (which
> wouldn't be so expensive) would suffice.

this way the msx would allso be a nice powersupply as the Mboard would 
have to do all datatransaction with the hd (or else the videocard would
be 
starving for poly's) + all the precalculations because it's just too
mutch..
so besides the Mboard you'd need a processor (like a P2 to feed a TNT),
memory
and a new HD to keep up wit the datastream..... this would cost about as
mutch
as a PC without a monitor....
sorry..

> 
> I remember there was a Macintosh video card which actually consisted of an
> Amiga Video Toaster board PLUS a complete Amiga 2000 motherboard (!). The
> Toaster costed about $1000 and the A2000 simplified board just $100.
> 
> >> Same conclusion as ever: PCs are used as plain power supplies for a jungle
> >> of boards.
> >
> >Bullcrap!... the present generation graph boards cannot do polygon
> >transformations which leaves all the hard 48 bit floating point
> >calculations to the processor.... an MSX, however we all love it, woud
> >be rendered (virtually) useless against all the processing power needed
> >to show a decent 3D enviroment.... Then next gen boards however will
> >contain poly transform acceleration and thus could be used to beef up
> >the MSX!...
> 
> As you've said, present generation gfx boards are transitory. Next gen will
> keep using the PC as a power supply and mass data storage.

but it would be even worse if you try to do it on MSX wouldn't it....


greetz (no kisses as i havent seen a picture of you! ;)
AkA

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