>> Disagree. If somebody devised MSX versions of the latest PC gfx engines
>> then it would be pretty possible to create such games on our beloved
>> computer.
>
>so who's gonna code the C++ compiler?....
There're freeware C++ compilers already available such as GNU CPP. It's a
matter of recompiling it to Z80/MSX-DOS and providing a suitable memory
environment on the MSX but...
It's FAR easier to develop in another platform and then crosscompile for
MSX. That's the way PSX games are coded.
Or you thought they attach a keyboard + HD to the gameport/memcard slots of
a PSX? 8;)
>> And trust me, not many major modifications to the design of the board would
>> be necessary to acomplish this.
>
>ahum.... you mean like giving your msx a 100Mzh front side bus or
>someting minor like that... because else you would be using about 2% of
>the cards potential...
Including a simplified mid-range PC motherboard into the video board (which
wouldn't be so expensive) would suffice.
I remember there was a Macintosh video card which actually consisted of an
Amiga Video Toaster board PLUS a complete Amiga 2000 motherboard (!). The
Toaster costed about $1000 and the A2000 simplified board just $100.
>> Same conclusion as ever: PCs are used as plain power supplies for a jungle
>> of boards.
>
>Bullcrap!... the present generation graph boards cannot do polygon
>transformations which leaves all the hard 48 bit floating point
>calculations to the processor.... an MSX, however we all love it, woud
>be rendered (virtually) useless against all the processing power needed
>to show a decent 3D enviroment.... Then next gen boards however will
>contain poly transform acceleration and thus could be used to beef up
>the MSX!...
As you've said, present generation gfx boards are transitory. Next gen will
keep using the PC as a power supply and mass data storage.
>I suggest you investigat the material a bit more before you make
>statements like that ...
Sometimes I'm more informed than I'd wish 8;)
Kiss you lot.
Madonna Mark Two
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