> Disagree. If somebody devised MSX versions of the latest PC gfx engines
> then it would be pretty possible to create such games on our beloved
> computer.

so who's gonna code the C++ compiler?....

> And trust me, not many major modifications to the design of the board would
> be necessary to acomplish this. 

ahum.... you mean like giving your msx a 100Mzh front side bus or
someting minor like that... because else you would be using about 2% of
the cards potential...

>And should those modifications be more
> complicated, it wouldn't raise the price as much as the average geek
> couldn't afford.
> 
> Same conclusion as ever: PCs are used as plain power supplies for a jungle
> of boards.

Bullcrap!... the present generation graph boards cannot do polygon
transformations which leaves all the hard 48 bit floating point
calculations to the processor.... an MSX, however we all love it, woud
be rendered (virtually) useless against all the processing power needed
to show a decent 3D enviroment.... Then next gen boards however will
contain poly transform acceleration and thus could be used to beef up
the MSX!...

I suggest you investigat the material a bit more before you make
statements like that ...

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