At 06:49 AM 5/26/99 +0200, you wrote:

>Yeah. BTW, why real sprites are so scarcely used on and beyond MSX2? If
>Spectrum users were given a single sprite...

Limitations:
- max 8 sprites on one line
- max 1 color per line of the sprite
  (you can mix sprites to get more colors, but this decreseases the number of 
  resulting sprites per line)

By the way, the GFX9000 sprites are really cool. 

>There's a game which even lists the lack of sprites as a feature!!!

Akin maybe? Sprites like that (big and multilayer) cannot be made using
hardware sprites.

>IMO wiser use of sprites and MSX-only features (like the KEWL multicolor
>mode!!) would render more MSX-styled games.

FNANO2 uses multicolor mode, but it only runs on turbo R.
Also the MSX1 demos from Lieves!Tuore use multicolor mode.

But in my opinion, there is nothing cool about multicolor mode in itself.
What is cool, is that you have the speed to do things you couldn't do
fullscreen in a higher resolution.

Bye,
                Maarten


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