>> >I checked your overscan-proggie and it indeed looks very, very nice.
>>
>> Thanks -_-v Please come back for more.
>
>Spain, isn't it??? Too far away...

What about Japan?

>You were talking about screen 8, eh? (the gfx7 confused me)...
>Screen 8 indeed uses a fixed palette.
>Your hypothesis is indeed correct, but color 8 isn't grey, 'cause color 7
>(low-intensity white) already is grey. So they made it pale-pink (you might
>call it orange).
>So there definately is a reason for that.

Computers using IGRB such as the ZX Spectrum outrageous A.T. Field usually
output pure black regardless of the intensity bit, since it activates /
deactivates an amplifier / attenuator, and 0V are 0V either multiplied or
divided.

The pale-pink could be a flaw, a consequence of the video logic or what you
say, a means of distinguishing it, but it seems the MSX2+ VDP does not
behave like that, or perhaps as long as the transparency bit is disabled
(will test).

>> >On my v9938 VDP I saw a bright 2x2 green dot.

!!! Oops! You should see the orange/pale pink stripes!!! Different VDPs???

>> Oh yes. And if you wiggle your joystick in port 1 you should be able to
>> paint the screen with a smooth overscan scroll!!!
>
>Oh??? Didn't know that. Whooow...

Well, it's actually a modification of the previous program. It scrolls the
whole screen but I didn't send it to minimize bandwidth (even that only
takes 1KB).

With a backdrop is far more impressive.

>> I just can test my programs in MSX2 computers running DOS1. They work 100%
>> in those environments. I abuse the memory since it's just a quick and
>dirty
>> test. I don't check for system memory boundaries yet -neither drive spin
>> down-, sorry.
>
>But why would you need to alter the memorymapping for such a small
>program???

??? I've trashed memory *boundaries* (i.e. MSXBIOS area) not memorymapping.

>Yeah.
>By the way, I hope your cwl game-in-development supports both Dos2 and a
>harddisk.

Yes. It's not a feature but a side effect of my programming style 8;)

I don't like games in mechanical state (floppy, hd, cd-rom) but in solid
state (cartridge, card, ROM), but it's *bloody* hard for me to create a bad
piece of software 8:D

>> It means a 512 color palette (9-bit RGB).
>
>Yeah ok I already got that. But they state "up to", so I thought that there
>might be another 'secret mode' I didn't know about (like that
>overscan-mode).

Overscan is not a secret mode or an obscure hardware flaw. It's clever VDP
usage without a proper hardware capability already built-in, like smooth
horizontal scrolling. Nothing more and nothing less.

>32 splits, that is one split each 6,625th line... If I make a palettesplit
>it only needs 3 lines to change the palette... So it should definately be
>possible.

So here you are.

>I'll make a small demo yeah yeah (small demos are cool, Mk2!).

Yeah, but the question is...

HOW small can you go?

256 bytes, say? 8;)

Kiss you lot.

        Mk2

--
Madonna Mark Two
"Martin Galway means to me what Elvis meant to Sigue Sigue Sputnik"



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