> >> >I checked your overscan-proggie and it indeed looks very, very nice.
> >>
> >> Thanks -_-v Please come back for more.
> >
> >Spain, isn't it??? Too far away...
>
> What about Japan?
Hmmm...
> >> >On my v9938 VDP I saw a bright 2x2 green dot.
>
> !!! Oops! You should see the orange/pale pink stripes!!! Different VDPs???
Dunno... Do you set the table-adresses or do you assume them???
> Well, it's actually a modification of the previous program. It scrolls the
> whole screen but I didn't send it to minimize bandwidth (even that only
> takes 1KB).
>
> With a backdrop is far more impressive.
I know.
> >But why would you need to alter the memorymapping for such a small
> >program???
>
> ??? I've trashed memory *boundaries* (i.e. MSXBIOS area) not
memorymapping.
Then why do you trash the memory boundaries in a program of hardly a
kilobyte???
Even when you want to load a picture in one piece you only need 32k out of
48k.
> >Yeah.
> >By the way, I hope your cwl game-in-development supports both Dos2 and a
> >harddisk.
>
> Yes. It's not a feature but a side effect of my programming style 8;)
>
> I don't like games in mechanical state (floppy, hd, cd-rom) but in solid
> state (cartridge, card, ROM), but it's *bloody* hard for me to create a
bad
> piece of software 8:D
About twice per year I always make a deperate attempt to make my code more
structural, but most of the time the result is that it doesn't work anymore.
:(
Anyway, if I've got it to work again I can always be proud at how
'structural' my code is. whow.
> >> It means a 512 color palette (9-bit RGB).
> >
> >Yeah ok I already got that. But they state "up to", so I thought that
there
> >might be another 'secret mode' I didn't know about (like that
> >overscan-mode).
>
> Overscan is not a secret mode or an obscure hardware flaw. It's clever VDP
> usage without a proper hardware capability already built-in, like smooth
> horizontal scrolling. Nothing more and nothing less.
Sigh... okay, but I call it a secret mode.
> >32 splits, that is one split each 6,625th line... If I make a
palettesplit
> >it only needs 3 lines to change the palette... So it should definately be
> >possible.
> >
> >I'll make a small demo yeah yeah (small demos are cool, Mk2!).
>
> Yeah, but the question is...
>
> HOW small can you go?
>
> 256 bytes, say? 8;)
256 bytes, eh??? Dunno, if I will have to put the palettedata in one large
table 256 bytes won't do. If I am able to calculate it in a simple and fast
way... I take the challenge.
~Grauw
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