At 01:33 AM 5/23/00 -0300, you wrote: >Hey, I think it's a good idea to make an engine, and share with everyone! >And, about having too many games, with the same engine..well, this never >stopped of Quake 2, Unreal, Sin, Half-Life, Heretic 2.....making sucess in doom clones suck ! whatever the 'story' is.. it's 'shoot every thing that moves' but an rpg like Lands of Lore ][ *is* fun to play.. even as it is a 3d engine.. I am not a very good programmer, but if the engine is easy to use, certainly >I would make games for it! that's the main point here! I think there are lotsa ppl outthere who can draw and compose by themself but can't release anything because of coders slipping away to uni/pc.. And..what's gamebuilder?? I have no idea, but it sounds interesting... well. :) if konami makes the story, gfx and music.. gamebuilder 'could' be ok.. :) \/\/ Maarten van Strien, * composer * sounddesigner * Ixalance-sound developer ----------------------------------------------------- http://www.shortcut.nl/ mailto:[EMAIL PROTECTED] ----------------------------------------------------- Shortcut Software Development B.V. Julianaweg 9, 3603 AP Maarssen, The Netherlands. Phone: ++31 (0) 346 579 659 Fax: ++31 (0) 346 579 745 ----------------------------------------------------- **** MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put "unsubscribe msx [EMAIL PROTECTED]" (without the quotes) in the body (not the subject) of the message. Problems? contact [EMAIL PROTECTED] More information on MSX can be found in the following places: The MSX faq: http://www.faq.msxnet.org/ The MSX newsgroup: comp.sys.msx The MSX IRC channel: #MSX on Undernet ****
