>Since I'm willing to produce an RPG based on
>some concepts I have here, I'd like to share
>my opinion. Personally, I'd prefer to aim my
>game to the largest possible audience. This
>means I could trade things as MSX2+ support,
>MegaRAM support and TurboR support for a larger
>audience. I'd only use a specific feature if
>I really couldn't live without it. If I can
>live without smooth scrolling, fine! If I can
>live without GFX9000, even better. :)

I think this is a great approach, but this will take so much time!

>There's A LOT of great things that could be
>achieved with TurboR / ADVRAM, but this would
>only narrow the target audience even more... <:)

Not if the Japanese succeed... :]

Rieks.
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