>Since I'm willing to produce an RPG based on >some concepts I have here, I'd like to share >my opinion. Personally, I'd prefer to aim my >game to the largest possible audience. This >means I could trade things as MSX2+ support, >MegaRAM support and TurboR support for a larger >audience. I'd only use a specific feature if >I really couldn't live without it. If I can >live without smooth scrolling, fine! If I can >live without GFX9000, even better. :) I think this is a great approach, but this will take so much time! >There's A LOT of great things that could be >achieved with TurboR / ADVRAM, but this would >only narrow the target audience even more... <:) Not if the Japanese succeed... :] Rieks. ________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com **** MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put "unsubscribe msx [EMAIL PROTECTED]" (without the quotes) in the body (not the subject) of the message. Problems? contact [EMAIL PROTECTED] More information on MSX can be found in the following places: The MSX faq: http://www.faq.msxnet.org/ The MSX newsgroup: comp.sys.msx The MSX IRC channel: #MSX on Undernet ****
