>
> Make your game free software and then you don't have to worry
> about how many people will buy it.
>
Free... good joke. The software is practically free! Think about the hours I
put into creating it, and the little earnings I get from it, I say I deserve
every penny! Not that I do it for the money, cause if that was the case I'd
rather take a second job, but if you put so much effort in creating
something you just dont give it away for free.
P.
> ----------------------------------------------------------------
> Ricardo Bittencourt http://www.lsi.usp.br/~ricardo
> [EMAIL PROTECTED] "Vitrum edere possum, mihi non nocet"
> ------ Uniao contra o forward - crie suas proprias piadas ------
>
> ****
> MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED]
> and put "unsubscribe msx [EMAIL PROTECTED]" (without the quotes) in
> the body (not the subject) of the message.
> Problems? contact [EMAIL PROTECTED]
> More information on MSX can be found in the following places:
> The MSX faq: http://www.faq.msxnet.org/
> The MSX newsgroup: comp.sys.msx
> The MSX IRC channel: #MSX on Undernet
> ****
****
MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED]
and put "unsubscribe msx [EMAIL PROTECTED]" (without the quotes) in
the body (not the subject) of the message.
Problems? contact [EMAIL PROTECTED]
More information on MSX can be found in the following places:
The MSX faq: http://www.faq.msxnet.org/
The MSX newsgroup: comp.sys.msx
The MSX IRC channel: #MSX on Undernet
****