> BTW, there is an UMAX homepage?
No.
>>>The point is: keep this conversation a bit more creative and forget about
>>>all irrelevant discussions..
>>I don't think anything of this discussion was irrelevant or something. So:
>>let's just not forget all the side stories :-P
>
> If you distribute the game for free and put a reminder on the opening
>screen like "If you like this game, please, e-mail us at: [EMAIL PROTECTED]
>and say us, so we may continue developing"
I think that if you do this, you are quite close to the end of MSX (I don't
want to hear it, Rieks). There still is some kind of 'symbolic' meaning of
asking money for your product, and I think it's a very important one. You
feel very satisfied if you release it on a fair and actually end up with
more money than you had when you left home.
Also, free software is most of the time released when it's finished, or when
an update is finished. The software will not be released at the fairs. I can
see it with my own free-released software. And that way, the number of
releases at the fairs is drained, resulting in less booth-keepers and
visitors.
> BTW, I liked a lot the games. I bought The Lost World, Pumpkin Adventure
III,
> Sonyc, Pentaro Odissey, Nuts, Akin, Oracle, and I have a Moonsound,
MegaSCSI...
> And I had not time even to play any of these games. To be honest, I played
PA3
> until the Shopping, where I talked with the guy in the shopping and then I
> stopped due to lack of time. I'm interested in RoA, and I'll buy it. I'm
> sure I'll have not time to play, but I'll buy.
The first part is not that long... You can at least finish that one I think.
> On the other hand, I'm always talking with Ricardo asking enhancements,
> making coments, etc. And this is not because he's my personal friend, nor
> because we study in the same university. I do it because he give away the
> program and asks for feedback, so he can continue developing. Also, almost
> everything he does he makes public domain, and before suggesting something
> I just look if it's possible. If I have time, I try to implement before
> bothering him.
The big difference is that BrMSX for example is an on-going project. Things
like utils/tools and emulators should be free. But those are most of the
time still in development, and can have early releases. See chapters GEM, my
TI-83 tools, TERM4MSX, and much more.
However, a game is something entirely different. It's a hell of a big
project, teking years of preparation, and there is only one release. I
really think there is nothing wrong with asking a little money for it to get
that satisfied feeling. It also increases the 'value' of the product, I
think... Also, I think less of a free-released game, I would expect little
quality and lots of bugs from it. It would be on the back of my harddisk for
quite some time before I decided to play it, and perhaps to finally discover
it's a really awesome game, worth quite some bucks.
I see only one big 'disadvantage'. The MSX emulator-people won't buy it
(emulator people never do, myself included), so they will never be able to
enjoy the game as long as the creators are still active (since the code of
honour not to copy games of still active people is -fortunately- respected
everywhere).
> BTW, I ansiouly waited for MoonSound update for TLW, but as I heard,
it'll
> never see the sunlight... )-:
You can be quite sure of that.
If they create a MoonSound update (and I really hope they will) it will be
for RoA, not for LW.
~Grauw
--
>>>>>>>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<
email me: [EMAIL PROTECTED] or ICQ: 10196372
visit my homepage at http://grauw.blehq.org/
>>>>>>>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<
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