>Peter Meulendijks wrote:
>> < turbo-r or not turbo-r >
>> 20 instead of 25? how about 30 instead of 150?? If I spend a year
creating
>> an RPG and only 20% of the users who still buy msx software can use it,
then
>> it is a waste of good time.
>
> Make your game free software and then you don't have to worry
> about how many people will buy it.
that's a non-argument. If you build a game you want people to play it, not
have tons of e-mails of fanatic MSX-ers who would love to play the game but
can't because they don't have a f***ng tR...
(Hm, speaking of non-arguments...)
Eric
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