>If you want to make demo's/games for pc or something, you have to be very
>good and you've got to use profesional hardware to get some respect, and
>even to get noticed..

This would mean that the pc-demoscene is some cold graveyard ?? not at 
all..! It's true that most pc-sceners started on c64/amiga/atari but @ my 
group for ex. the 3 main dutch coders started on msx(2)(2+).. and Nix (who 
worked at Eidos, and now converts pc games to dreamcast) is ex-The New 
Image ! .. The main difference between msx/c64 and pc nowadays is that on 
pc's all gfx-fx are official methods. It's just "who has the fastest 
engine".. the MSX/C64 on the other hand is pretty slow (too slow for the 
official way how to produce an effect) but has some nice hidden hardware 
tweaks.. and that's the fun part..

believe me.. since parties allow hardware-accelerated cards (tnt2, geforce 
etc.) most demos look smooth.... and boring!

colleges here start to make demos for the color-gameboy.. just to find out 
that tricks again..

so, a new msx can go 2 ways.
1 a fast beast so that anyone can do fx the official way
2 a trick-box with limitations here and there but with alot of hidden stuff 
to discover..

let's choose one of them :)


\/\/


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