Another quote from the interview

---
SONY Corp. was a major obstacle in the large-scale development of the
S.C.C.: too much competition and too much danger to work on a project that
was staying on sand (crackers made too much damage to the MSX standard: in
Europe, cracked games arrived 6 months before the official cartridges ­ this
killed the MSX standard in France).
---

Shall we end the Martos discussion now? :)


Sander

Webmaster Tender Trading           -  http://www.tender-trading.nl/
Webmaster Stad                            -  http://www.stad-muziek.nl/
Webmaster benjamin B.                 -  http://www.benjaminb.demon.nl/
Webmaster MSX resource center  -  http://www.msx.org/

----- Original Message -----
From: "Maarten ter Huurne" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Saturday, 02 June, 2001 01:05
Subject: Re: Exclusive interview about Konami and the S.C.C.


> On Friday 01 June 2001 20:21, you wrote:
>
> >  The English translation is available on The MSX Games Box (
> > http://www.msxgamesbox.com )
>
> From the interview:
> ===
> After one year of 'counter-cracking', Konami sales were gearing up et
piracy
> was decreasing at the times games like Nemesis 2, Salamander, King's
Valley
> 2, Nemesis 3, F1 Spirit were about to come out.
> ===
>
> I wasn't aware of any copy protections in those games. The large size
(128K
> or more) made cracking difficult ofcourse, but that's a side effect of
larger
> games, not a protection mechanism. I never cracked those games, but I
don't
> know of any MegaROMs having copy protection measures.
>
> ===
> In the case of a S.C.C. cartridge, a part of the hooks table  reserved for
> routing sounds to PSG  is replaced by instructions to redirect the sounds
to
> the S.C.C. microchip located in one of the cartridge ports. A simple "POKE
&
> Hxxxx,y" redirects the instructions.
> ===
>
> This is new to me. Can anyone confirm or deny it?
>
> ===
> Mars Up-One: If I am not wrong, the S.C.C. chip is not only a sound
processor
> but also a memory mapper which handles the 16Kb blocs of the game ... what
> are the interactions with the memory mapper used on high-end MSX2
machines?
> ===
>
> The SCC IC contains a mapper of 8K blocks, it is not related to the main
RAM
> memory mapper. Details about this and other MegaROM mappers can be found
on
> Sean Young's pages:
> http://www.msxnet.org/tech/megaroms.html
>
> Bye,
> Maarten
> --
> For info, see http://www.stack.nl/~wynke/MSX/listinfo.html

--
For info, see http://www.stack.nl/~wynke/MSX/listinfo.html

Reply via email to