On Sat, 2 Jun 2001, Sander Zuidema wrote:
> Another quote from the interview
> ---
> SONY Corp. was a major obstacle in the large-scale development of the
> S.C.C.: too much competition and too much danger to work on a project that
> was staying on sand (crackers made too much damage to the MSX standard: in
> Europe, cracked games arrived 6 months before the official cartridges this
> killed the MSX standard in France).
> ---
> Shall we end the Martos discussion now? :)
No. If the cracked version always arrived earlier than the official one,
this is a big lack of competence of the softwarehouses.
As an example, in Brazil we didn't have any representatives of any
japanese gamehouses. So we had no choice other than copying.
Greetings from Brazil!
-----------------------------------------------------------
Marco Antonio Simon Dal Poz "Dal Poz Motorsport!"
[EMAIL PROTECTED] http://www.lsi.usp.br/~mdalpoz
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