Yep we like to make it in assembly but we have 1 major problem.....
we don't understand assembly........ :-(
so we have to use somthing we do understand.
and with all the inline we are learning a bit of assembly but not nearly
enough for some serious coding
Gtz
Raymond and Richard
stil working on a new game in TP ;-)
|---------+---------------------------->
| | "Frederik |
| | Boelens" |
| | <[EMAIL PROTECTED]|
| | > |
| | Sent by: |
| | [EMAIL PROTECTED]|
| | l |
| | |
| | |
| | 30-06-2002 15:46 |
| | Please respond to|
| | msx |
| | |
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>--------------------------------------------------------------------------------------------------------------------------|
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| To: <[EMAIL PROTECTED]>
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| cc:
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| Subject: Re: Convert to inline
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Hey,
Why not just make the game in assembly in stead of TP?.
Imho this seems much more diffecult, and with assembly you've got a lot
more
oppurtunities ;)
Greetz,
Chaos
TwZ
>
> We now created the following situation in the source:
> dw start,einde-04000h
> dw start2,start
>
> and we get no errors anymore. But when we do this:
>
> dw start,einde-04000h+start2
>
> The error is back.....
>
> so it looks like the start2 is going wrong.
>
> but what does dw do?
>
> gtz
> Raymond and Richard
>
>
>
> |---------+---------------------------->
> | | Albert Beevendorp|
> | | <[EMAIL PROTECTED]>|
> | | Sent by: |
> | | [EMAIL PROTECTED]|
> | | l |
> | | |
> | | |
> | | 30-06-2002 14:58 |
> | | Please respond to|
> | | msx |
> | | |
> |---------+---------------------------->
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>
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> |
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> | To: [EMAIL PROTECTED]
|
> | cc:
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> | Subject: Re: Convert to inline
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>
>
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>
>
>
>
> At 14:10 30-6-02 +0200, you wrote:
> >I a m afraid that doesn't work :-(
> >
> >Have you got any more ideas??
>
> - Put the dw's on seperate lines to see which part fails (I may have an
> idea though)
> - 04000h = 16384
> - 04000h = 4000h
> - ...
>
> I'm running out of ideas right now...
>
>
> GreeTz, BiFi
>
> Visit my Home Page at www.bifi.msxnet.org
> mail me at: [EMAIL PROTECTED]
> FTP: ftp.bifi.msxnet.org
> ICQ #36126979
>
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