Yep we like to make it in assembly but we have 1 major problem.....
we don't understand assembly........ :-(

so we have to use somthing we do understand.
and with all the inline we are learning a bit of assembly but not nearly
enough for some serious coding

Gtz
Raymond and Richard
stil working on a new game in TP ;-)




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|         |           30-06-2002 15:46 |
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Hey,
Why not just make the game in assembly in stead of TP?.
Imho this seems much more diffecult, and with assembly you've got a lot
more
oppurtunities ;)

Greetz,
Chaos
TwZ

>
> We now created the following situation in the source:
> dw start,einde-04000h
> dw start2,start
>
> and we get no errors anymore. But when we do this:
>
> dw start,einde-04000h+start2
>
> The error is back.....
>
> so it looks like the start2 is going wrong.
>
> but what does dw do?
>
> gtz
> Raymond and Richard
>
>
>
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> |         |           Albert Beevendorp|
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>
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>   |
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>   |       cc:
|
>   |       Subject:  Re: Convert to inline
|
>
>
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>
>
>
>
> At 14:10 30-6-02 +0200, you wrote:
> >I a m afraid that doesn't work :-(
> >
> >Have you got any more ideas??
>
> - Put the dw's on seperate lines to see which part fails (I may have an
> idea though)
> - 04000h = 16384
> - 04000h = 4000h
> - ...
>
> I'm running out of ideas right now...
>
>
> GreeTz, BiFi
>
> Visit my Home Page at www.bifi.msxnet.org
> mail me at: [EMAIL PROTECTED]
> FTP: ftp.bifi.msxnet.org
> ICQ #36126979
>
> --
> For info, see http://www.stack.nl/~wynke/MSX/listinfo.html
>
>
>
>
>
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> For info, see http://www.stack.nl/~wynke/MSX/listinfo.html
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