Hans Otten wrote:
>HELP the guys instead of telling how wrong they are to try to code in what 
>they want it to and feel comfortable with. Prejudice and knowing it all 
>better certainly does not help.

Geez... lighten up man! This is totally uncalled for.

Nobody is saying they are wrong, all we are saying is there are other ways.
They were already pointed to your site with all the good info, so that was 
helpful already.

And I've seen several games programmed in TP (like Brisk), and while being 
relatively simple games (programming technically speaking) they were quite 
sluggish. (Not saying anything about the funfactor of the game, because I 
loved Brisk very much.)

Anything technically more advanced than a puzzle game is just not suitable 
to be programmed in a higher language.

And if someone is working on a 'simple' game, it's a good idea to learn 
assembly in the process. Because then, if you want to program a more 
difficult game concept later, you already know assembly so you can 
concentrate on the difficult parts.

Greetz,
         Patriek

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