Em Dom, 30 Jun 2002, The MSX Files escreveu:

> I Know -- My breakfree game is almost finished, but still lacks music; but
> it's done in Pascal and with help of Lamassari libs, and it's coming along
> very nicely.

        If I can rightly remember, there is a Moonblaster replayer routine into the 
Laammassaari (or anything like that
sorry pals) libs.
 
> Yeah, but that's to people who knows assembly. I know a little bit, but as
> they were saying "I don't know enough to write a game". I'm  learning - and
> may some day even write some game in 100% ASM, but not right now. Should
> this stop me from making anything for MSX? If I stop to learn how to do
> everything in ASM, I'll probably loose interest when I finally get to
> understand everything.
> Meanwhile, I am doing what I can with what I have.

        Well, I've a serious personal problem with Z80 ASM... But I like to code! =)
 
> Hmmm... I don't know... Nemesis 1 is very simple (ok, just counting the
> scroll, and the ships shooting each other, not using loads of different
> weapons) - if you use MSX2+ scrolling features, I quite don't see how a
> game like this can't be made in C or even in Pascal.

        Maybe not so fast as it is.

        BTW: A friend of mine once wrote a inline generator (in TP) which worked 
nicely. As soon as I have my 2nd PC 
back (it has a 5,25" drive), I'll dig into my old 5,25" discs, and I hope I'll find 
some old (and nice) TP routines.

        =)

        ByE!

--
Ricardo Jurczyk Pinheiro - M. Sc. Numerical Modelling  - [EMAIL PROTECTED]
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