As far as development is concerned, the MAP project (MSX Assembly Page) has
recently been given a new impulse, and between holidays and other projects I
and some more people are working on it.

So I think that might be a better place to host such information?

You can take a look at a beta(alpha)-version of the site at
http://www.msxasm.tk/


~Grauw


----- Original Message -----
From: "Maarten ter Huurne" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Tuesday, July 16, 2002 1:24 AM
Subject: Re: MGN


> On Tuesday 16 July 2002 00:57, The MSX Files wrote:
>
> > MGN? What's that?
> > MGN is the MSX Gaming Network, a site devoted to games being developed
for
> > MSX! Only recent games will show on the site.
>
> That's a good initiative!
>
> Maybe it's a good idea not only to highlight the games being developed,
but
> also offer some support for the people creating them. There are always
many
> ideas for MSX games, only some make it to the demo stage and very few are
> finished. Maybe if there is more sharing of knowledge and resources, more
> games will be finished.
>
> For example some game makers can write a couple of tutorials including
> examples (design/code/gfx/music, depending on the subject). Maybe a
tutorial
> about integrating the MoonBlaster replayer in your game is useful, there
were
> several questions about that recently on this list. You don't have to be
an
> expert to write a tutorial: if you managed to accomplish the task, you can
> teach someone else.
>
> And some tooling that is useful for game developers. Compilers/assemblers
> (links to distributers or downloads, depending on the license), graphics
> conversion tools, raw sector writers (dcopy, rawrite etc), data
compressors
> etc. Personally I would focus on cross-development: let the heavy programs
> run on a PC and target the output to MSX. Just downloads would not be
enough,
> a description of how to use the tool is necessary for someone to get
started
> with it easily. Most tools are already somewhere on the net, the added
value
> of MGN could be to bring them all together and tell the game maker when to
> use what tool.
>
> Bye,
> Maarten
>
> --
> For info, see http://www.stack.nl/~wynke/MSX/listinfo.html
>

--
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