As far as development is concerned, the MAP project (MSX Assembly Page) has recently been given a new impulse, and between holidays and other projects I and some more people are working on it.
So I think that might be a better place to host such information? You can take a look at a beta(alpha)-version of the site at http://www.msxasm.tk/ ~Grauw ----- Original Message ----- From: "Maarten ter Huurne" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Tuesday, July 16, 2002 1:24 AM Subject: Re: MGN > On Tuesday 16 July 2002 00:57, The MSX Files wrote: > > > MGN? What's that? > > MGN is the MSX Gaming Network, a site devoted to games being developed for > > MSX! Only recent games will show on the site. > > That's a good initiative! > > Maybe it's a good idea not only to highlight the games being developed, but > also offer some support for the people creating them. There are always many > ideas for MSX games, only some make it to the demo stage and very few are > finished. Maybe if there is more sharing of knowledge and resources, more > games will be finished. > > For example some game makers can write a couple of tutorials including > examples (design/code/gfx/music, depending on the subject). Maybe a tutorial > about integrating the MoonBlaster replayer in your game is useful, there were > several questions about that recently on this list. You don't have to be an > expert to write a tutorial: if you managed to accomplish the task, you can > teach someone else. > > And some tooling that is useful for game developers. Compilers/assemblers > (links to distributers or downloads, depending on the license), graphics > conversion tools, raw sector writers (dcopy, rawrite etc), data compressors > etc. Personally I would focus on cross-development: let the heavy programs > run on a PC and target the output to MSX. Just downloads would not be enough, > a description of how to use the tool is necessary for someone to get started > with it easily. Most tools are already somewhere on the net, the added value > of MGN could be to bring them all together and tell the game maker when to > use what tool. > > Bye, > Maarten > > -- > For info, see http://www.stack.nl/~wynke/MSX/listinfo.html > -- For info, see http://www.stack.nl/~wynke/MSX/listinfo.html
