Both MGN and msxasm look very promising.
Keep up the good work guys!

Thom


On 16.07.2002 at 14:14 Laurens Holst wrote:
> As far as development is concerned, the MAP project (MSX Assembly Page) has
> recently been given a new impulse, and between holidays and other projects I
> and some more people are working on it.
> 
> So I think that might be a better place to host such information?
> 
> You can take a look at a beta(alpha)-version of the site at
> http://www.msxasm.tk/
> 
> 
> ~Grauw
> 
> 
> ----- Original Message -----
> From: "Maarten ter Huurne" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Sent: Tuesday, July 16, 2002 1:24 AM
> Subject: Re: MGN
> 
> 
> > On Tuesday 16 July 2002 00:57, The MSX Files wrote:
> >
> > > MGN? What's that?
> > > MGN is the MSX Gaming Network, a site devoted to games being developed
> for
> > > MSX! Only recent games will show on the site.
> >
> > That's a good initiative!
> >
> > Maybe it's a good idea not only to highlight the games being developed,
> but
> > also offer some support for the people creating them. There are always
> many
> > ideas for MSX games, only some make it to the demo stage and very few are
> > finished. Maybe if there is more sharing of knowledge and resources, more
> > games will be finished.
> >
> > For example some game makers can write a couple of tutorials including
> > examples (design/code/gfx/music, depending on the subject). Maybe a
> tutorial
> > about integrating the MoonBlaster replayer in your game is useful, there
> were
> > several questions about that recently on this list. You don't have to be
> an
> > expert to write a tutorial: if you managed to accomplish the task, you can
> > teach someone else.
> >
> > And some tooling that is useful for game developers. Compilers/assemblers
> > (links to distributers or downloads, depending on the license), graphics
> > conversion tools, raw sector writers (dcopy, rawrite etc), data
> compressors
> > etc. Personally I would focus on cross-development: let the heavy programs
> > run on a PC and target the output to MSX. Just downloads would not be
> enough,
> > a description of how to use the tool is necessary for someone to get
> started
> > with it easily. Most tools are already somewhere on the net, the added
> value
> > of MGN could be to bring them all together and tell the game maker when to
> > use what tool.
> >
> > Bye,
> > Maarten
> >
> > --
> > For info, see http://www.stack.nl/~wynke/MSX/listinfo.html
> >
> 
> --
> For info, see http://www.stack.nl/~wynke/MSX/listinfo.html
--
For info, see http://www.stack.nl/~wynke/MSX/listinfo.html

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