Both MGN and msxasm look very promising. Keep up the good work guys! Thom
On 16.07.2002 at 14:14 Laurens Holst wrote: > As far as development is concerned, the MAP project (MSX Assembly Page) has > recently been given a new impulse, and between holidays and other projects I > and some more people are working on it. > > So I think that might be a better place to host such information? > > You can take a look at a beta(alpha)-version of the site at > http://www.msxasm.tk/ > > > ~Grauw > > > ----- Original Message ----- > From: "Maarten ter Huurne" <[EMAIL PROTECTED]> > To: <[EMAIL PROTECTED]> > Sent: Tuesday, July 16, 2002 1:24 AM > Subject: Re: MGN > > > > On Tuesday 16 July 2002 00:57, The MSX Files wrote: > > > > > MGN? What's that? > > > MGN is the MSX Gaming Network, a site devoted to games being developed > for > > > MSX! Only recent games will show on the site. > > > > That's a good initiative! > > > > Maybe it's a good idea not only to highlight the games being developed, > but > > also offer some support for the people creating them. There are always > many > > ideas for MSX games, only some make it to the demo stage and very few are > > finished. Maybe if there is more sharing of knowledge and resources, more > > games will be finished. > > > > For example some game makers can write a couple of tutorials including > > examples (design/code/gfx/music, depending on the subject). Maybe a > tutorial > > about integrating the MoonBlaster replayer in your game is useful, there > were > > several questions about that recently on this list. You don't have to be > an > > expert to write a tutorial: if you managed to accomplish the task, you can > > teach someone else. > > > > And some tooling that is useful for game developers. Compilers/assemblers > > (links to distributers or downloads, depending on the license), graphics > > conversion tools, raw sector writers (dcopy, rawrite etc), data > compressors > > etc. Personally I would focus on cross-development: let the heavy programs > > run on a PC and target the output to MSX. Just downloads would not be > enough, > > a description of how to use the tool is necessary for someone to get > started > > with it easily. Most tools are already somewhere on the net, the added > value > > of MGN could be to bring them all together and tell the game maker when to > > use what tool. > > > > Bye, > > Maarten > > > > -- > > For info, see http://www.stack.nl/~wynke/MSX/listinfo.html > > > > -- > For info, see http://www.stack.nl/~wynke/MSX/listinfo.html -- For info, see http://www.stack.nl/~wynke/MSX/listinfo.html
