Hello, Iain,

I've already installed FMOD Studio and I'll see what I can make with it. Thank you very much for your suggestion!

Regards,
João Fernandes

Quoting Iain <i...@idcl.co.uk>:

I'm probably being naïve here, but I've recently used FMOD which is designed
for games sound and claims all sorts of things for moving sounds and stuff.

I didn't use this aspect of it, so can't comment directly.  However, I can
say it is easy to use, free and fairly well supported.  Might be worth a
quick look.

Iain

-----Original Message-----
From: music-dsp-boun...@music.columbia.edu
[mailto:music-dsp-boun...@music.columbia.edu] On Behalf Of Theo Verelst
Sent: 10 October 2012 20:02
To: music-dsp@music.columbia.edu
Subject: Re: [music-dsp] Software to make a binaural simulation of the
movement of a sound source

I'm not sure I understand the whol question, but in general a moving sound
source will create a Doppler effect, but I don't think what is being asked
about.

When doing binaural things, beware of the main break in the road that every
human head has another shape and size, so unless it's a personalized
binaural algorithm, there will be (rather crude) approximations at hand.  Of
course te principle can work fine with the approximations, but the "perfect"
sound is not easy, there of course are good working examples, like recently
from Cheskey records, but often the effect must be stimulated and overly
pronounced to really come across, so the suggestion of a few degrees of
accuracy for "buzzing fly" (or
chopper) may not be very easy to achieve!

Which brings me to the standard warning: digital sound software is bound to
work with samples, and samples at standard rate (like CD rate) are *by far*
not accurate enough for serious sounds to be even millimeter accurate!

Theo V.
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