Follow-up Comment #3, bug #15077 (project mypaint):

Aha, and yes you did, should've mentioned.

Commenting out 

        self.app.kbm.add_window(self)

in layersdialog.Window fixes my problem here - I assume that's the hack, it's
the only keyboardmanager-related thing I can see - but that leads to
inconsistent behaviour on a window that can be left open by the user or long
periods and on which they might expect keys to work when in focus. Layer-up
and layer-down at the very least.

I'll be happy to playtest changes as they emerge.

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