Follow-up Comment #3, bug #15077 (project mypaint):
Aha, and yes you did, should've mentioned.
Commenting out
self.app.kbm.add_window(self)
in layersdialog.Window fixes my problem here - I assume that's the hack, it's
the only keyboardmanager-related thing I can see - but that leads to
inconsistent behaviour on a window that can be left open by the user or long
periods and on which they might expect keys to work when in focus. Layer-up
and layer-down at the very least.
I'll be happy to playtest changes as they emerge.
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