Emulating game traffic...  Good luck with that.  You'll probably have to figure 
it out and build your own models per service, though a lot is encapsulated in 
https.

In terms of showing it to the public, look at Zabbix and Zenoss; both do 
dashboards and managing multiple realtime monitoring / performance info feeds 
well.

George William Herbert
Sent from my iPhone

> On Jan 19, 2015, at 2:10 PM, Michael O Holstein 
> <[email protected]> wrote:
> 
> ?Can someone point me in the right direction for something that allows 
> creation of a "dashboard" with current and statistical latency to the various 
> game servers (PC, Xbox, PS4, etc) ? .. I'm in the education space and we get 
> lots of questions/complains about this and would like a way to make the stats 
> public.
> 
> 
> I could roll something with RRD and Smokeping but with all the packet-shaping 
> crapola (including that which we use here) I need something that emulates the 
> actual game traffic as would be classified by all the network crap that 
> endeavors to mess with it.
> 
> 
> (not intended to be an argument about QoS and prioritization, responses 
> addressing either --or the politics thereof-- really aren't helpful).
> 
> 
> TIA,
> 
> 
> Michael Holstein
> 
> Network & Data Security
> 
> Cleveland State University

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