Emulating game traffic... Good luck with that. You'll probably have to figure it out and build your own models per service, though a lot is encapsulated in https.
In terms of showing it to the public, look at Zabbix and Zenoss; both do dashboards and managing multiple realtime monitoring / performance info feeds well. George William Herbert Sent from my iPhone > On Jan 19, 2015, at 2:10 PM, Michael O Holstein > <[email protected]> wrote: > > ?Can someone point me in the right direction for something that allows > creation of a "dashboard" with current and statistical latency to the various > game servers (PC, Xbox, PS4, etc) ? .. I'm in the education space and we get > lots of questions/complains about this and would like a way to make the stats > public. > > > I could roll something with RRD and Smokeping but with all the packet-shaping > crapola (including that which we use here) I need something that emulates the > actual game traffic as would be classified by all the network crap that > endeavors to mess with it. > > > (not intended to be an argument about QoS and prioritization, responses > addressing either --or the politics thereof-- really aren't helpful). > > > TIA, > > > Michael Holstein > > Network & Data Security > > Cleveland State University

