SSL is no problem. We just had a whole thread about breaking it. :-)
On January 19, 2015 5:16:43 PM CST, George Herbert <[email protected]> wrote: >Emulating game traffic... Good luck with that. You'll probably have >to figure it out and build your own models per service, though a lot is >encapsulated in https. > >In terms of showing it to the public, look at Zabbix and Zenoss; both >do dashboards and managing multiple realtime monitoring / performance >info feeds well. > >George William Herbert >Sent from my iPhone > >> On Jan 19, 2015, at 2:10 PM, Michael O Holstein ><[email protected]> wrote: >> >> ?Can someone point me in the right direction for something that >allows creation of a "dashboard" with current and statistical latency >to the various game servers (PC, Xbox, PS4, etc) ? .. I'm in the >education space and we get lots of questions/complains about this and >would like a way to make the stats public. >> >> >> I could roll something with RRD and Smokeping but with all the >packet-shaping crapola (including that which we use here) I need >something that emulates the actual game traffic as would be classified >by all the network crap that endeavors to mess with it. >> >> >> (not intended to be an argument about QoS and prioritization, >responses addressing either --or the politics thereof-- really aren't >helpful). >> >> >> TIA, >> >> >> Michael Holstein >> >> Network & Data Security >> >> Cleveland State University > >!DSPAM:54bd909e175152519182214! -- Sent from my Android device with K-9 Mail. Please excuse my brevity.

