Cruel, cruel man.

George William Herbert
Sent from my iPhone

> On Jan 19, 2015, at 6:56 PM, Charles N Wyble <[email protected]> wrote:
> 
> SSL is no problem. We just had a whole thread about breaking it. :-) 
> 
> 
>> On January 19, 2015 5:16:43 PM CST, George Herbert 
>> <[email protected]> wrote:
>> Emulating game traffic...  Good luck with that.  You'll probably have to 
>> figure it out and build your own models per service, though a lot is 
>> encapsulated in https.
>> 
>> In terms of showing it to the public, look at Zabbix and Zenoss; both do 
>> dashboards and managing multiple realtime monitoring / performance info 
>> feeds well.
>> 
>> George William Herbert
>> Sent from my iPhone
>> 
>>>  On Jan 19, 2015, at 2:10 PM, Michael O Holstein 
>>> <[email protected]> wrote:
>>>  
>>>  ?Can someone point me in the right direction for something that allows 
>>> creation of a "dashboard" with current and statistical latency to the 
>>> various game servers (PC, Xbox, PS4, etc) ? .. I'm in the education space 
>>> and we get lots of questions/complains about this and would like a way to 
>>> make the stats public.
>>>  
>>>  
>>>  I could roll
>>> something with RRD and Smokeping but with all the packet-shaping crapola 
>>> (including that which we use here) I need something that emulates the 
>>> actual game traffic as would be classified by all the network crap that 
>>> endeavors to mess with it.
>>>  
>>>  
>>>  (not intended to be an argument about QoS and prioritization, responses 
>>> addressing either --or the politics thereof-- really aren't helpful).
>>>  
>>>  
>>>  TIA,
>>>  
>>>  
>>>  Michael Holstein
>>>  
>>>  Network & Data Security
>>>  
>>>  Cleveland State University
>> 
>> !DSPAM:54bd909e175152519182214!
> 
> -- 
> Sent from my Android device with K-9 Mail. Please excuse my brevity.

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