Cruel, cruel man. George William Herbert Sent from my iPhone
> On Jan 19, 2015, at 6:56 PM, Charles N Wyble <[email protected]> wrote: > > SSL is no problem. We just had a whole thread about breaking it. :-) > > >> On January 19, 2015 5:16:43 PM CST, George Herbert >> <[email protected]> wrote: >> Emulating game traffic... Good luck with that. You'll probably have to >> figure it out and build your own models per service, though a lot is >> encapsulated in https. >> >> In terms of showing it to the public, look at Zabbix and Zenoss; both do >> dashboards and managing multiple realtime monitoring / performance info >> feeds well. >> >> George William Herbert >> Sent from my iPhone >> >>> On Jan 19, 2015, at 2:10 PM, Michael O Holstein >>> <[email protected]> wrote: >>> >>> ?Can someone point me in the right direction for something that allows >>> creation of a "dashboard" with current and statistical latency to the >>> various game servers (PC, Xbox, PS4, etc) ? .. I'm in the education space >>> and we get lots of questions/complains about this and would like a way to >>> make the stats public. >>> >>> >>> I could roll >>> something with RRD and Smokeping but with all the packet-shaping crapola >>> (including that which we use here) I need something that emulates the >>> actual game traffic as would be classified by all the network crap that >>> endeavors to mess with it. >>> >>> >>> (not intended to be an argument about QoS and prioritization, responses >>> addressing either --or the politics thereof-- really aren't helpful). >>> >>> >>> TIA, >>> >>> >>> Michael Holstein >>> >>> Network & Data Security >>> >>> Cleveland State University >> >> !DSPAM:54bd909e175152519182214! > > -- > Sent from my Android device with K-9 Mail. Please excuse my brevity.

