IXIA would be the first product to look at as far as emulating traffic.
Josh Luthman Office: 937-552-2340 Direct: 937-552-2343 1100 Wayne St Suite 1337 Troy, OH 45373 On Mon, Jan 19, 2015 at 6:16 PM, George Herbert <george.herb...@gmail.com> wrote: > Emulating game traffic... Good luck with that. You'll probably have to > figure it out and build your own models per service, though a lot is > encapsulated in https. > > In terms of showing it to the public, look at Zabbix and Zenoss; both do > dashboards and managing multiple realtime monitoring / performance info > feeds well. > > George William Herbert > Sent from my iPhone > > > On Jan 19, 2015, at 2:10 PM, Michael O Holstein < > michael.holst...@csuohio.edu> wrote: > > > > ?Can someone point me in the right direction for something that allows > creation of a "dashboard" with current and statistical latency to the > various game servers (PC, Xbox, PS4, etc) ? .. I'm in the education space > and we get lots of questions/complains about this and would like a way to > make the stats public. > > > > > > I could roll something with RRD and Smokeping but with all the > packet-shaping crapola (including that which we use here) I need something > that emulates the actual game traffic as would be classified by all the > network crap that endeavors to mess with it. > > > > > > (not intended to be an argument about QoS and prioritization, responses > addressing either --or the politics thereof-- really aren't helpful). > > > > > > TIA, > > > > > > Michael Holstein > > > > Network & Data Security > > > > Cleveland State University >