Awesome thank-you for replying, I grabbed it and will compile on windows.

I am a little unsure how your using sdl with it (mind it its 2 nearly 2 am and my brains fried) to be honest i got your post straight away and been checking it out since :P

excellent work.

I sleep now and start it tommoz :)

On Thu, 01 Jun 2006 00:41:54 +0800, daniel fischer <[EMAIL PROTECTED]> wrote:

Jarrad,

"Jarrad Hope" <[EMAIL PROTECTED]> (on Wed, 31 May 2006 22:57:53 +0800):
  > I was wondering how the opengl wrapper project is going?
  > I can see so much potential having this :|

here's a preliminary version:
        http://iterative.org/neko/gl/neko-gl-0.0.1.tbz2

it doesnt wrap GLU or GLUT, so it might be of limited use, as it provides no way to open a window (I currently use SDL for that). I've been using xslt and a haxe/neko script to generate the bindings from swig's XML output, which i will also publish on interest (or if its 'finished').

you'll need approximately this line to build (on loonix):
gcc -shared -lneko -lGL -fPIC -I. -o GL.ndll GL_wrap.c cptr.c

also included are two haxe classes, GL__.hx and GL.hx. GL__.hx should be compiled to GL__.n, GL.hx "imports" it. The separation considerably speeds up compilation time.

let me know how it works out for you or if you have any questions. I'm still working on better packaging and such.

-dan




--
Neko : One VM to run them all
(http://nekovm.org)

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